using NUnit.Framework; using SVSim.BattleNode.Bridge; using SVSim.EmulatedEntrypoint.Matching; namespace SVSim.UnitTests.Matching; [TestFixture] public class BotRosterTests { private static MatchContext Ctx(string userName, string classId) => new( SelfDeckCardIds: Array.Empty(), ClassId: classId, CharaId: classId, CardMasterName: "card_master_node_10015", CountryCode: "JP", UserName: userName, SleeveId: "0", EmblemId: "0", DegreeId: "0", FieldId: 0, IsOfficial: 0, BattleType: 11); [Test] public void Pick_returns_a_bot_with_valid_ai_id_from_rm_ai_setting() { var roster = new BotRoster(); var bot = roster.Pick(Ctx("PlayerA", "1")); // Series-1 enemy_ai_id values from data_dumps/client-assets/rm_ai_setting.csv — // one per class (1=Forest, 2=Sword, 3=Rune, 4=Dragon, 5=Shadow, 6=Blood, 7=Haven, 8=Portal). // Must match a real row or the client's RankMatchAISettingList.GetSettingData() throws. Assert.That(bot.AiId, Is.AnyOf(1111, 1121, 1131, 1141, 1151, 1161, 1171, 1181)); } [Test] public void Pick_returns_bot_with_class_metadata_set() { var roster = new BotRoster(); var bot = roster.Pick(Ctx("PlayerA", "1")); Assert.That(bot.ClassId, Is.InRange(1, 8)); Assert.That(bot.CharaId, Is.InRange(1, 8)); Assert.That(bot.UserName, Is.Not.Null.And.Not.Empty); Assert.That(bot.CountryCode, Is.Not.Null.And.Not.Empty); } [Test] public void Pick_is_deterministic_per_match_context() { var roster = new BotRoster(); var ctx = Ctx("PlayerA", "3"); var a = roster.Pick(ctx); var b = roster.Pick(ctx); Assert.That(a, Is.EqualTo(b), "Same ctx → same bot, so mid-flight retries get the same opponent."); } }