using Wizard.Battle.Operation; using Wizard.Battle.Resource; using Wizard.Battle.View; using Wizard.Battle.View.Vfx; namespace Wizard.Battle.Card; public class VirtualUnitBattleCard : UnitBattleCard, IVirtualBattleCard { public bool UsedRandomSkill { get; set; } public VirtualUnitBattleCard(BuildInfo buildInfo) : base(buildInfo) { } public override VfxBase TurnStart(SkillProcessor skillProcessor) { return base.TurnStart(skillProcessor); } protected override IBattleCardView CreateView(BattleCardView.BuildInfo buildInfo, bool isNullView) { return new NullBattleCardView(buildInfo); } protected override ICardVfxCreator CreateVfxCreator(bool isPlayer, IBattleCardView battleCardView, bool isNullView) { return NullCardVfxCreator.GetInstance(); } public override SkillCreator CreateSkillCreator(BattlePlayerBase selfBattlPlayer, BattlePlayerBase opponentBattlePlayer, IBattleResourceMgr resourceMgr) { return new SimulateSkillCreator(this, selfBattlPlayer, opponentBattlePlayer, _buildInfo.ResourceMgr); } public override VfxBase LoadResource(bool isLogging = false) { return NullVfx.GetInstance(); } public override VfxBase UnloadResource() { return NullVfx.GetInstance(); } }