using UnityEngine; public class StoryCardPanel : MyPageCardPanel { [SerializeField] private GameObject _appealRibbon; [SerializeField] private GameObject _appealBadge; public void DispAppealRibbon(bool inDisp) { _appealRibbon.SetActive(inDisp); } public void DispAppealBadge(bool inDisp) { _appealBadge.SetActive(inDisp); } }