// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.Touch\FusionSimpleProcessor.cs using UnityEngine; using Wizard.Battle.UI; using Wizard.Battle.View.Vfx; namespace Wizard.Battle.Touch { public partial class FusionSimpleProcessor { private BattleManagerBase _battleMgr; private BattleCardBase _card; private SkillBase _selectSkill; private Skill_fusion_metamorphose _fusionMetamorphoseSkill; private ITouchProcessor _nextProcessor; public FusionSimpleProcessor(BattleManagerBase battleMgr, BattleCardBase card, SkillBase fusionSkill, Skill_fusion_metamorphose fusionMetamorphoseSkill) { } public VfxBase Start() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public VfxBase Update(float dt, Camera camera) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public VfxWith End() => default!; public virtual bool CheckIsEnd() => default!; } }