// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\EffectBattleVfxBase.cs using System; using UnityEngine; using Wizard.Battle.Resource; namespace Wizard.Battle.View.Vfx { public partial class EffectBattleVfxBase { protected readonly EffectBattle _effect; protected readonly IBattleCardView _cardView; protected readonly GameObject _effectObject; protected readonly IBattleResourceMgr _resourceMgr; protected readonly Func _getTargetPositionFunc; protected Animation _animationObj; protected EffectBattleVfxBase(EffectBattle effect, IBattleCardView cardView, IBattleResourceMgr resourceMgr, Func getTargetPositionFunc) { } protected VfxBase CreateStartTweenVfx(EffectMgr.MoveType moveType, EffectMgr.TargetType targetType, Func startPosition, float animationTime, bool isPlayer, IBattleCardView targetCardView = null) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); protected VfxBase CreatePlayVfx() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); protected VfxBase CreateAnimationAfterVfx(EffectMgr.MoveType moveType) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); } }