using System.Collections.Generic; using System.Linq; using Wizard.Battle.UI; using Wizard.Battle.View.Vfx; public class Skill_untouchable : SkillBase { public const string UNTOUCHBLE_TYPE_ALL = "all"; public const string UNTOUCHBLE_TYPE_SPELL = "spell"; private string _cardType; public Skill_untouchable(SkillParameter skillPrm, string option) : base(skillPrm, option) { } public override VfxWithLoading Start(CallParameter parameter) { _cardType = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.type, "all"); ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create(); foreach (BattleCardBase targetCard in parameter.targetCards) { VfxBase vfx = targetCard.SkillApplyInformation.GiveUntouchable(_cardType); BattleCardBase battleCardBase = targetCard; BuffInfo buffInfo = AddBuffInfoIfNeeded(targetCard); BuffInfoContainer buffInfoContainer = new BuffInfoContainer(battleCardBase, buffInfo, -1, "", null, 0L); base.buffInfoContainer.Add(buffInfoContainer); SetOnLoseEvent(battleCardBase, buffInfo, buffInfoContainer); parallelVfxPlayer.Register(vfx); } if (IsBattleLog) { BattleLogManager.GetInstance().AddLogSkillGain(parameter.targetCards.ToList(), this, SkillGainType.Untouchable); } VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create(); vfxWithLoadingSequential.RegisterVfxWithLoading(CreateSkillEffect(base.SkillPrm.resourceMgr, parameter.targetCards)); vfxWithLoadingSequential.RegisterToMainVfx(parallelVfxPlayer); return vfxWithLoadingSequential; } public override VfxWithLoading Stop(SkillProcessor skillProcessor) { base.Stop(skillProcessor); ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create(); List list = new List(); foreach (BuffInfoContainer item in buffInfoContainer) { VfxBase vfx = item._targetCard.SkillApplyInformation.DepriveUntouchable(_cardType); list.Add(item._targetCard); item._targetCard.RemoveBuffInfo(item._buffInfo); parallelVfxPlayer.Register(vfx); } CallOnUpdateSkillEffect(list); buffInfoContainer.Clear(); return VfxWithLoading.Create(parallelVfxPlayer); } public override void SetOnLoseEvent(BattleCardBase targetCard, BuffInfo buff, BuffInfoContainer container) { targetCard.OnLoseSkillOneTime += delegate(SkillBase loseSkill, SkillProcessor skillProcessor, BattleCardBase card) { card.RemoveBuffInfo(buff); buffInfoContainer.Remove(container); return card.SkillApplyInformation.FourceDepriveUntouchable(_cardType); }; } }