using System.Collections.Generic; using System.Linq; using Wizard; using Wizard.Battle.UI; using Wizard.Battle.View.Vfx; public class Skill_unite : SkillBaseSummon { public class UniteCardPair { public List _materialCards; public List _uniteCards; public UniteCardPair(List materialCards, List uniteCards) { _materialCards = materialCards; _uniteCards = uniteCards; } } private const string OPTION_UNITE_COMBINE = "combine"; private const string OPTION_UNITE_MIX = "mix"; protected UniteCardPair _uniteCardPair; public Skill_unite(SkillParameter skillPrm, string option) : base(skillPrm, option) { } public override VfxWithLoading Start(CallParameter parameter) { ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create(); bool flag = false; _uniteCardPair = null; List list = new List(); string text = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.type, "combine"); string option = base.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.summon_token, "_OPT_NULL_"); string option2 = base.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.base_card_id, "_OPT_NULL_"); IEnumerable enumerable = SkillOptionValue.ParseOptionTokenID(option); IEnumerable source = SkillOptionValue.ParseOptionTokenID(option2); if (parameter.targetCards.Where((BattleCardBase c) => !c.IsDead).Count() < source.Count()) { return NullVfxWithLoading.GetInstance(); } for (int num = 0; num < parameter.targetCards.Count(); num++) { BattleCardBase card = parameter.targetCards.ElementAt(num); int num2 = source.Where((int x) => x == card.BaseParameter.BaseCardId).Count(); int num3 = list.Where((BattleCardBase x) => x.BaseParameter.BaseCardId == card.BaseParameter.BaseCardId).Count(); if (num2 - num3 > 0 && !card.IsDead) { list.Add(card); } } if (text == "combine" && !base.SkillPrm.ownerCard.IsDead) { list.Add(base.SkillPrm.ownerCard); } if ((text == "combine" && list.Count == source.Count() + 1) || (text == "mix" && list.Count == source.Count())) { for (int num4 = 0; num4 < list.Count; num4++) { parallelVfxPlayer.Register(list[num4].UniteInPlay(parameter.skillProcessor, this)); } flag = true; } if (IsMakeFoil) { CardMaster cardMaster = CardMaster.GetInstanceForBattle(); enumerable = from id in enumerable select cardMaster.GetCardParameterFromId(id) into param select param.FoilCardId; } if (flag) { VfxWithLoading vfxWithLoading = CreateSkillEffect(base.SkillPrm.resourceMgr, parameter.targetCards); SummonedCardsList summonedCardsList = CreateSummonedCardsList(parameter.targetCards, enumerable, base.SkillPrm.selfBattlePlayer); _uniteCardPair = new UniteCardPair(list, summonedCardsList.ToList()); CallOnUnite(); BattlePlayerBase.SummonInfo summonInfo = new BattlePlayerBase.SummonInfo(base.SkillPrm.ownerCard.IsPlayer, summonedCardsList, SUMMON_TYPE.TOKEN); BattlePlayerBase selfBattlePlayer = base.SkillPrm.selfBattlePlayer; SkillProcessor skillProcessor = parameter.skillProcessor; BattlePlayerBase.SummonInfo summonInfo2 = summonInfo; VfxWithLoadingSequential vfxWithLoadingSequential = selfBattlePlayer.CardManagement(null, skillProcessor, BattlePlayerBase.CARD_MANAGEMENT.SUMMON, isRandom: false, null, null, this, summonInfo2) as VfxWithLoadingSequential; base.SkillPrm.selfBattlePlayer.UpdateHandCardsPlayability(); VfxWithLoading vfxWithLoading2 = CreateSummonCardAnimation(base.SkillPrm.ownerCard.IsPlayer, summonedCardsList); if (IsBattleLog && _uniteCardPair != null) { BattleLogManager.GetInstance().AddLogSkillUnite(_uniteCardPair, this); } VfxWithLoadingSequential vfxWithLoadingSequential2 = VfxWithLoadingSequential.Create(vfxWithLoading.MainVfx, parallelVfxPlayer, vfxWithLoading2.MainVfx, vfxWithLoadingSequential); vfxWithLoadingSequential2.RegisterToLoadingVfx(vfxWithLoading.LoadingVfx); vfxWithLoadingSequential2.RegisterToLoadingVfx(vfxWithLoading2.LoadingVfx); vfxWithLoadingSequential2.RegisterToLoadingVfx(vfxWithLoadingSequential.LoadingVfx); return vfxWithLoadingSequential2; } return NullVfxWithLoading.GetInstance(); } protected virtual void CallOnUnite() { } }