using Wizard; public class SkillConditionReanimatedSelf : ISkillConditionChecker { private BattleCardBase m_ownerCard; public SkillConditionReanimatedSelf(BattleCardBase ownerCard) { m_ownerCard = ownerCard; } public bool IsRight(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool PreexecutionCheck = false) { return option.ReanimatedCards.Contains(m_ownerCard); } public bool IsRightPrePlay(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool PreexecutionCheck = false) { return IsRight(playerInfoPair, option); } }