using System.ComponentModel.DataAnnotations.Schema;
using SVSim.Database.Common;
namespace SVSim.Database.Models;
///
/// One battle pass level (1-100). RewardData jsonb holds the per-level reward blob from
/// /load/index data.battle_pass_level_info[level]. Shape varies per level so we preserve verbatim.
///
public class BattlePassLevelEntry : BaseEntity
{
public int Level { get => Id; set => Id = value; }
[Column(TypeName = "jsonb")]
public string RewardData { get; set; } = "{}";
}