using System.Collections.Generic; using Wizard.Battle; public class SkillIsWatchFilter : ISkillCardFilter { private bool _isWatchOk; public SkillIsWatchFilter(bool flag) { // IsWatchBattle and IsReplayBattle are both const-false in headless (Phase 4). // `(false && !false) == flag` collapses to `false == flag`, i.e. `!flag`. _isWatchOk = !flag; } public IEnumerable Filtering(IEnumerable cards, SkillOptionValue option) { if (!_isWatchOk) { yield break; } foreach (IReadOnlyBattleCardInfo card in cards) { yield return card; } } }