using System; using Cute; using UnityEngine; public class FadeUtility { private static readonly AnimationCurve FADE_ALPHA_ANIM_CURVE = AnimationCurve.Linear(0f, 0f, 1f, 1f); public static void FadeOutObject(UITweenAlpha tweenAlpha, Action onFinish = null) { if (!(tweenAlpha == null)) { if (tweenAlpha._curve == null) { tweenAlpha._curve = FADE_ALPHA_ANIM_CURVE; tweenAlpha._curve.postWrapMode = WrapMode.Once; tweenAlpha._curve.preWrapMode = WrapMode.Once; } tweenAlpha._from = 1f; tweenAlpha._to = 0f; tweenAlpha._endTime = 0.3f; tweenAlpha._delayTime = 0f; tweenAlpha._finishCallBack = delegate { onFinish.Call(); }; tweenAlpha.PlayForward(isReset: true); } } }