using MessagePack; using System.Text.Json.Serialization; namespace SVSim.EmulatedEntrypoint.Models.Dtos; [MessagePackObject] public class AvatarAbility { [JsonPropertyName("leader_skin_id")] [Key("leader_skin_id")] public int LeaderSkinId { get; set; } [JsonPropertyName("battle_start_firstplayerturn_bp")] [Key("battle_start_firstplayerturn_bp")] public int BattleStartFirstPlayerBp { get; set; } [JsonPropertyName("battle_start_secondplayerturn_bp")] [Key("battle_start_secondplayerturn_bp")] public int BattleStartSecondPlayerBp { get; set; } [JsonPropertyName("battle_start_max_life")] [Key("battle_start_max_life")] public int BattleStartMaxLife { get; set; } [JsonPropertyName("ability_cost")] [Key("ability_cost")] public string AbilityCost { get; set; } [JsonPropertyName("ability")] [Key("ability")] public string Ability { get; set; } [JsonPropertyName("passive_ability")] [Key("passive_ability")] public string PassiveAbility { get; set; } [JsonPropertyName("ability_desc")] [Key("ability_desc")] public string AbilityDesc { get; set; } [JsonPropertyName("passive_ability_desc")] [Key("passive_ability_desc")] public string PassiveAbilityDesc { get; set; } }