using Wizard; public class MatchingRetryLoaded : MatchingIntervalActionBase { public MatchingRetryLoaded(Matching matching) : base(matching) { } public override void Update() { if (_isActive && (float)NetworkUtility.GetTimeSpanSecond(_startTimer.Ticks) >= 1f) { _isActive = false; ToolboxGame.RealTimeNetworkAgent.EmitMsgPack(NetworkBattleDefine.NetworkBattleURI.Loaded); } } }