// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard\LoadingViewManager.cs using Cute; using UnityEngine; namespace Wizard { public partial class LoadingViewManager { private LoadingInScene _lodingInSceneObj; private bool _loadingInSceneForce; private bool _loadingInSceneCenterForce; private LoadingInScene _lodingInSceneCenterObj; private LoadingInScene _lodingInSceneMatchingObj; private LoadingInScene _lodingInSceneBattleObj; private LoadingBase _loadingInDownLoad; private LoadingInScene _loadingInNetworkOffline; private GameObject _bgDownloadInfo; private int _loadingCnt; private const float LOADINGINSCENE_ALPHA = 1f; private const float LOADINGINSCENE_PANELFADEINDUR = 0.1f; public bool IsLoadingScene { get; set; } public void CreateResourceDownload(LoadingDownLoad.eType Type) { } public void FadeOutResourceDownload() { } public void CloseResourceDownload() { } public bool IsOpenAny() => default!; public bool IsEnableInSceneCenterObj() => default!; public void CreateInScene(bool notBlack = false, bool notCollider = false, bool force = true, int playIndex = -1) { } public void CloseInScene(bool force = true) { } public LoadingInScene CreateInSceneMatching(bool notBlack = false, bool notCollider = false) => default!; public LoadingInScene CloseInSceneMatching() => default!; public LoadingInScene CreateInSceneBattle(bool notBlack = false, bool notCollider = false) => default!; public LoadingInScene CloseInSceneBattle() => default!; public void CreateInSceneCenter(bool notBlack = false, bool notCollider = false, bool force = true, string overrideText = null) { } public void CloseInSceneCenter(bool force = true, bool disableCollider = false) { } public void CreateInSceneNetworkOffline() { } public void CloseInSceneNotNetwork() { } public void CreateBackgroundDownloadInfo() { } public void DestroyBackgroundDownloadInfo() { } public void UpdateLoadingNum(int percent) { } } }