using UnityEngine; using Wizard.Battle.View.Vfx; public class BattleCamera { public UICamera m_CutInCamera; public Camera Camera; public Camera _backgroundCamera; public Vector3 BattleCameraPos { get; private set; } public Vector3 BattleCameraRot { get; private set; } public BattleCamera() { Camera = null; } public Camera Get3DCamera() { return Camera; } public void Dispose() { Camera = null; } }