using System; using System.Collections; using System.Collections.Generic; using Cute; using UnityEngine; namespace Wizard; public class FirstTips : MonoBehaviour { public enum TipsType { Deck = 0, Battle = 4, ShopCardPack = 10, BattleBeforeFormatUser = 13, ColosseumInfo = 17, GachaPointExchange = 24, Quest = 25, AdditionalPuzzle = 26, Crossover = 28, MyRotationDeck = 33, BossRush = 34, HeroesFreeMatch = 40, TimeslipResurgentCard = 42, Max = 46, MyPage = 1001 } protected enum Csv { } private static bool IsAllwaysDispaly(TipsType in_TipsType) { if (in_TipsType > TipsType.Max) { return true; } return false; } public static bool IsFirstTipsOpen(TipsType in_TipsType) { if (IsAllwaysDispaly(in_TipsType)) { return true; } if (in_TipsType == TipsType.ColosseumInfo) { return true; } if ((Fix(long.Parse(PlayerPrefsWrapper.GetValue(PlayerPrefsWrapper.FIRST_TIPS))) & (1L << (int)in_TipsType)) != 0L) { return false; } return true; } public static void SaveFinishFirstTips(TipsType tips) { if (!IsAllwaysDispaly(tips)) { long value = long.Parse(PlayerPrefsWrapper.GetValue(PlayerPrefsWrapper.FIRST_TIPS)); value = Fix(value); PlayerPrefsWrapper.SetValue(PlayerPrefsWrapper.FIRST_TIPS, (value | (1L << (int)tips)).ToString()); } } public static long Fix(long value) { if (value < 0) { long num = Convert.ToInt64("0x00000000ffffffff", 16); value &= num; PlayerPrefsWrapper.SetValue(PlayerPrefsWrapper.FIRST_TIPS, value.ToString()); } return value; } }