using System.Collections.Generic; namespace Wizard; public class AttachedSkillInfoReceiveData { public class TargetInfo { public int TargetIndex { get; private set; } public bool TargetIsPlayer { get; private set; } public List SkillHashList { get; private set; } public TargetInfo(BattleCardBase target) { TargetIndex = target.Index; TargetIsPlayer = target.IsPlayer; SkillHashList = new List(); } } public int OwnerBaseCardId { get; private set; } public int OwnerIndex { get; private set; } public bool OwnerIsPlayer { get; private set; } public List TargetInfoList { get; private set; } public AttachedSkillInfoReceiveData(int baseCardId, int ownerIndex, bool ownerIsPlayer) { OwnerBaseCardId = baseCardId; OwnerIndex = ownerIndex; OwnerIsPlayer = ownerIsPlayer; } public void AddTargetAndSkillHash(BattleCardBase target, string skillHash) { if (TargetInfoList == null) { TargetInfoList = new List(); } TargetInfo targetInfo = null; for (int i = 0; i < TargetInfoList.Count; i++) { if (target.IsPlayer == TargetInfoList[i].TargetIsPlayer && target.Index == TargetInfoList[i].TargetIndex) { targetInfo = TargetInfoList[i]; break; } } if (targetInfo == null) { targetInfo = new TargetInfo(target); TargetInfoList.Add(targetInfo); } targetInfo.SkillHashList.Add(skillHash); } }