using System; using NUnit.Framework; using SVSim.BattleEngine.Rng; namespace SVSim.BattleEngine.Tests { [TestFixture] public class RngSeamTests { // RandomSourceBridge.Range must mirror the engine's exact roll arithmetic: // BattleManagerBase.StableRandom does `(int)Math.Floor((double)val * unit)`. [Test] public void Bridge_Range_mirrors_engine_floor_arithmetic() { Assert.That(RandomSourceBridge.Range(7, 0.0), Is.EqualTo(0)); // floor(7*0) = 0 Assert.That(RandomSourceBridge.Range(7, 0.999), Is.EqualTo(6)); // floor(6.993) = 6 (never == val) Assert.That(RandomSourceBridge.Range(3, 0.5), Is.EqualTo(1)); // floor(1.5) = 1 (middle of 3) Assert.That(RandomSourceBridge.Range(1, 0.5), Is.EqualTo(0)); // floor(0.5) = 0 } } }