using UnityEngine; public class ReplayMoveTurnButton : MonoBehaviour { [SerializeField] public UIButton BackButton; [SerializeField] public UIButton MenuButton; [SerializeField] public UIButton ForwardButton; [SerializeField] public UIButton StopReplayButton; [SerializeField] public UIButton ForwardReplayButton; private void Awake() { EventDelegate.Set(BackButton.onClick, OnClickButton); EventDelegate.Set(MenuButton.onClick, OnClickButton); EventDelegate.Set(ForwardButton.onClick, OnClickButton); } private void OnClickButton() { GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE); } }