using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; using Wizard; public class NetworkSkill_generic_value_modifier : Skill_generic_value_modifier { private List genericValueCards; private List _filters; private bool IsNeedExtract => _setOptionText.Contains("last_target.charge_count"); public NetworkSkill_generic_value_modifier(NetworkBattleManagerBase battleManager, SkillParameter skillPrm, string option) : base(skillPrm, option) { NetworkSkill_generic_value_modifier networkSkill_generic_value_modifier = this; genericValueCards = new List(); _filters = new List(); string text = _setOptionText.Split(':')[0]; ConvertAndSetConditionsToTargetText(text); if (base.SkillPrm.ownerCard.IsPlayer) { return; } base.OnSkillStart += delegate(SkillBase skill, List targetsCard, SkillConditionCheckerOption checkeroption) { networkSkill_generic_value_modifier.genericValueCards = networkSkill_generic_value_modifier.GetGenericValueCards(checkeroption); if (networkSkill_generic_value_modifier.IsNeedExtract && networkSkill_generic_value_modifier.genericValueCards.Count > 0) { RegisterExtract register = new RegisterExtract(networkSkill_generic_value_modifier.SkillPrm.ownerCard.IsPlayer, networkSkill_generic_value_modifier.genericValueCards, RegisterActionBase.ActionBaseParameter.cost.ToString(), isBase: true); battleManager._networkBattleSetupCardEventBase.AddRegisterActionManager(register); } }; } public override void InsertTargetInfo(CallParameter parameter) { if (base.SkillPrm.ownerCard.IsPlayer && !GameMgr.GetIns().IsWatchBattle) { base.InsertTargetInfo(parameter); return; } int[] skillGenericArray = new int[0]; foreach (BattleCardBase targetCard in parameter.targetCards) { targetCard.SkillApplyInformation.SetSkillGenericArray(skillGenericArray); } } private void ConvertAndSetConditionsToTargetText(string text) { if (text.Contains('{')) { string[] array = text.Split('{'); for (int i = 1; i < array.Length; i++) { ConvertAndSetConditionToTargetText(array[i].Split('}')[0]); } } else { ConvertAndSetConditionToTargetText(text); } } private void ConvertAndSetConditionToTargetText(string text) { string[] array = text.Split('.'); ApplySkillTargetFilterCollection applySkillTargetFilterCollection = new ApplySkillTargetFilterCollection(); for (int i = 0; i < array.Count(); i++) { SkillFilterCreator.ContentKeyword keyword = SkillFilterCreator.Str2ContentKeyword(array[i]); if (SkillFilterCreator.PLAYER_FILTER_NAMES.Contains(array[i])) { applySkillTargetFilterCollection.BattlePlayerFilter = SkillFilterCreator.CreateBattlePlayerFilter(keyword); continue; } if (SkillFilterCreator.PLAYER_TARGET_FILTER_NAMES.Contains(array[i])) { SkillFilterCreator.ParseContentInfo(array[i], out var retParsedInfo); applySkillTargetFilterCollection.TargetFilter = SkillFilterCreator.CreatePlayerTargetFilter(retParsedInfo, keyword, base.SkillPrm.ownerCard, this); } if (SkillFilterCreator.CARD_TYPE_FILTER_NAMES.Contains(text)) { applySkillTargetFilterCollection.CardFilterList.Add(SkillFilterCreator.CreateCardTypeFilter(keyword)); } else if (SkillFilterCreator.CARD_CONDITION_FILTER_NAMES.Any(text.StartsWith)) { applySkillTargetFilterCollection.CardFilterList.Add(SkillFilterCreator.CreateCardConditionFilter(text, base.SkillPrm.ownerCard)); } else if (SkillFilterCreator.CARD_SELECT_FILTER_NAMES.Any(text.StartsWith)) { applySkillTargetFilterCollection.SelectFilter = SkillFilterCreator.CreateCardSelectFilter(text); } else if (SkillFilterCreator.CARD_PARAMETER_COMPARE_FILTER_NAMES.Any((string n) => Regex.IsMatch(text, "^" + n + "[<>!:=]=?"))) { applySkillTargetFilterCollection.CardFilterList.Add(SkillFilterCreator.CreateCardParameterCompareFilter(text, base.SkillPrm.ownerCard)); } } _filters.Add(applySkillTargetFilterCollection); } private List GetGenericValueCards(SkillConditionCheckerOption option) { List list = new List(); for (int i = 0; i < _filters.Count; i++) { IEnumerable source = _filters[i].Filtering(new BattlePlayerReadOnlyInfoPair(base.SkillPrm.selfBattlePlayer, base.SkillPrm.opponentBattlePlayer), option, null).Cast(); for (int j = 0; j < source.Count(); j++) { if (!list.Contains(source.ElementAt(j))) { list.Add(source.ElementAt(j)); } } } return list; } }