public class NetworkReplayBattleSetupCardEvent : NetworkBattleSetupCardEvent { public NetworkReplayBattleSetupCardEvent(BattleManagerBase manager, RegisterActionManager registerCardList, NetworkBattleData data) : base(manager, registerCardList, data) { } public override void SetupCardSkillEvent(BattleCardBase card) { SetupPreAndPostEvolutionSkillEvents(card); } protected override bool IsSendUnapprovedList(SkillBase skill) { return false; } protected override bool IsCheckValidateCard() { return false; } protected override bool IsCheckSkillConditionCard(BattleCardBase card) { return false; } public override bool IsSettingUnapprovedCard(SkillBase skill) { return false; } protected override bool IsSetNotCheckSelectSkillCard() { return false; } }