namespace Wizard.Battle.View { // HEADLESS-FIX (M7): a non-null IReadOnlyVoiceInfo singleton for the headless death-voice tail. // // SkillProcessor.SelectCardToHaveDestroyVoicePlay (the cosmetic post-Process step that picks which // destroyed card plays its death voice) unconditionally dereferences // `card.BattleCardView.VoiceInfo.GetDestroyVoice(...).Voice` AND, when IsRecovery is set, // `CardVoiceInfoCache.GetCardVoiceInfoForBattle(id).GetDestroyVoice(...).Voice`. Both seams are // M1 `default!` shadows headless (BattleCardView is a null view; the voice cache is never primed), // so the left operand of that `||` NREs before board-removal can be asserted. The destroy itself // (board removal + cemetery move) already committed in the authoritative part of PlayCard upstream; // this is purely the audio tail. // // The real ReadOnlyVoiceInfo can't be reused here: m1_stub_gen dropped its `: IReadOnlyVoiceInfo` // base (interfaces are stripped to avoid CS0535 on the no-op stub) and its Get*Voice still return // null. So this hand singleton implements the interface directly, returning the engine's own // VoiceAndWaitTime._nullVoice sentinel (Voice == "") from every voice getter — the faithful // "no voice configured" result for a headless run with no audio. With Voice == "" both operands of // the IsNullOrEmpty check are false, the selector returns null, and no voice plays. public sealed class HeadlessVoiceInfo : IReadOnlyVoiceInfo { public static readonly HeadlessVoiceInfo Instance = new HeadlessVoiceInfo(); public bool HasSummonTokenVoice { get; set; } public string VoiceId { get; set; } = ""; public VoiceAndWaitTime GetPlayVoice(IReadOnlyBattleCardInfo cardInfo, BattlePlayerReadOnlyInfoPair playerPair, int executedFixedUseCostIndex, int skillVoiceIndex) => VoiceAndWaitTime._nullVoice; public VoiceAndWaitTime GetSummonTokenVoice() => VoiceAndWaitTime._nullVoice; public VoiceAndWaitTime GetEvolutionVoice() => VoiceAndWaitTime._nullVoice; public VoiceAndWaitTime GetAttackVoice(bool isEvolution) => VoiceAndWaitTime._nullVoice; public VoiceAndWaitTime GetDestroyVoice(bool isEvolution, bool isExecutedWhiteRitual) => VoiceAndWaitTime._nullVoice; public VoiceAndWaitTime GetSkillVoice(bool isEvolution, int skillIndex) => VoiceAndWaitTime._nullVoice; public int GetSkillVoiceCount(bool isEvolution) => 0; public void SetDestroyCardId(int id) { } public int AddAttachSkillVoice(string id) => 0; public string GetAttachSkillVoice(int index) => ""; } }