// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\PlayerDrawCardVfx.cs using System.Collections.Generic; using System.Linq; using UnityEngine; namespace Wizard.Battle.View.Vfx { public partial class PlayerDrawCardVfx { private const float MAX_Z_POSITION_MULTIPLIER = 7f; public PlayerDrawCardVfx(IEnumerable drawCards, bool isOpenDrawSkill = false) { } private VfxBase CardOpenVfx(IEnumerable drawCards, bool isOpenDrawSkill = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); } }