// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View\BattleCardView.cs using System; using System.Collections.Generic; using System.Linq; using CriWare; using Cute; using UnityEngine; using Wizard.Battle.Resource; using Wizard.Battle.View.Vfx; namespace Wizard.Battle.View { public partial class BattleCardView { public partial class BuildInfo { public IReadOnlyBattleCardInfo cardInfo; public BattlePlayerReadOnlyInfoPair _playerInfoPair; public GameObject gameObject; public BattleCamera battleCamera; public BackGroundBase backGround; public IBattleResourceMgr resourceMgr; public Func getIsTouchable; public Func getIsMovable; public Func getIsOnMove; public Func getIsFixedUseEnable; public Func getIsActionCard; public Func _getIsAbleToAttack; public Func _getIsUnableToAttackClass; public Func getHandCardFrameEffectType; // HEADLESS-FIX (M-HC-4a): store cardInfo so the headless BattleCardView can expose CardInfo (the // backing card) — the receive ATTACK path reads BattleCardView.CardInfo.IsClass via // AttackSelectControl.IsCardTranslatable. (Generated stub body was empty; re-apply on regen.) public BuildInfo(IReadOnlyBattleCardInfo cardInfo, BattlePlayerReadOnlyInfoPair playerInfoPair, GameObject gameObject, BattleCamera battleCamera, BackGroundBase backGround, IBattleResourceMgr resourceMgr, Func getIsTouchable, Func getIsMovable, Func getIsOnMove, Func getIsFixedUseEnable, Func getIsActionCard, Func getIsAbleToAttack, Func getIsUnableToAttackClass, Func getHandCardFrameEffectType) { this.cardInfo = cardInfo; this._playerInfoPair = playerInfoPair; } } } }