using System; using UnityEngine; using Wizard.Battle.View.Vfx; namespace Wizard.Battle.Player.Emotion; public interface IEmotion { Vector3 LeaderPosition { get; } bool Enable { get; set; } event Func OnPlay; VfxBase PlayEmotion(ClassCharaPrm.EmotionType emoteType, float hideTextTime); VfxBase PlayEmotion(ClassCharaPrm.MotionType motionType, ClassCharaPrm.FaceType faceType, string voiceId, string text); VfxBase ReceiveOpponentEmotion(ClassCharaPrm.EmotionType emotionType); }