using System.Collections.Generic; using System.Linq; using Wizard; using Wizard.Battle; public class SkillExclutionApplyFilter : ISkillExclutionFilter { private ApplySkillTargetFilterCollection _filters = new ApplySkillTargetFilterCollection(); private BattlePlayerReadOnlyInfoPair _pair; public IEnumerable Targets { get; private set; } public bool IsExcludeSelectCard => _filters.ApplyAndFilter.Any((ApplySkillTargetFilterCollection f) => f.TargetFilter is SkillTargetSelectedCardsFilter); public SkillExclutionApplyFilter(BattleCardBase ownerCard, string text, SkillBase skill) { if (text.First() == '{') { text = text.Remove(0, 1); text = text.Remove(text.Length - 1, 1); } string[] array = text.Split('&'); for (int i = 0; i < array.Length; i++) { SkillFilterCreator.SetupTarget(_filters, array[i], ownerCard, skill); } _pair = new BattlePlayerReadOnlyInfoPair(ownerCard.SelfBattlePlayer, ownerCard.OpponentBattlePlayer); } public IEnumerable Filtering(IEnumerable cards, IEnumerable battlePlayerInfos, SkillConditionCheckerOption checkerOption, SkillOptionValue optionValue) { List list = cards.ToList(); Targets = _filters.Filtering(_pair, checkerOption, optionValue).Cast(); for (int i = 0; i < Targets.Count(); i++) { list.Remove(Targets.ElementAt(i)); } return list; } }