namespace Wizard.Battle.View.Vfx; public class NotEmptyNullVfx : VfxBase { private static NotEmptyNullVfx _instance; public override bool IsEnd => true; public static NotEmptyNullVfx GetInstance() { if (_instance == null) { _instance = new NotEmptyNullVfx(); } return _instance; } protected NotEmptyNullVfx() { } }