using UnityEngine; using Wizard.Battle; using Wizard.Battle.UI; using Wizard.Battle.View; using Wizard.Battle.View.Vfx; public class VirtualBattlePlayer : BattlePlayer { public override IStatusPanelControl StatusPanelControl => null; public VirtualBattlePlayer(BattleManagerBase battleMgr, BattleCamera battleCamera, BackGroundBase backGround) : base(battleMgr, battleCamera, backGround, NullInnerOptionsBuilder.GetInstance()) { } protected override void Initialize() { PlayerBattleView = new NullPlayerBattleView(); } protected override IBattlePlayerVfxCreator CreateVfxCreator() { return new NullBattlePlayerVfxCreator(); } public override void Setup(BattlePlayerBase opponentBattlePlayer) { base.Setup(opponentBattlePlayer); } protected override void SetActive() { } public override EffectBattle GetSkillEffect(string skillEffectPath) { return null; } public override Vector3 GetFieldCenterPosition() { return Vector3.zero; } public override VfxBase CreateUpdateDeckCountLabelVfx() { return NullVfx.GetInstance(); } protected override VfxBase CreateUpdateClassInfoVfx(bool playEffect) { return NullVfx.GetInstance(); } public override BattleCardBase CreateCard(int cardId, int cardIndex, bool isChoiceBrave = false) { BattleCardBase battleCardBase = CardCreatorBase.CreateVirtualCard(cardId, cardIndex, IsPlayer, base.BattleMgr, this, _opponentBattlePlayer, _innerOptionsBuilder); SetupCardEvent(battleCardBase); return battleCardBase; } public override IClassInfomationUI CreateClassInfomationUI(int orderCount = 1, int clanId = -1, int totalInfoNum = 1) { return NullClassInfomationUI.GetInstance(); } public override void SetupCardEvent(BattleCardBase card) { base.SetupCardEvent(card); } }