using System.Linq; using Wizard; using Wizard.Battle.UI; using Wizard.Battle.View.Vfx; internal class Skill_repeat_skill : SkillBase { public Skill_repeat_skill(SkillParameter skillPrm, string option) : base(skillPrm, option) { } public override VfxWithLoading Start(CallParameter parameter) { VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create(); string option = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.repeat_type); string targetOption = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.target, "unit"); SkillGainType gainType = SkillGainType.Null; if (IsBattleLog) { string option2 = base.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.repeat_type, "_OPT_NULL_"); gainType = ((option2 != null && option2 == "when_destroy") ? SkillGainType.RepeatLastWord : SkillGainType.Null); } foreach (BattleCardBase targetCard in parameter.targetCards) { if (targetCard is ClassBattleCardBase && !targetCard.SkillApplyInformation.RepeatSkillTimingList.Any((RepeatSkillInfo s) => s.Timing == option && s.Target == targetOption)) { vfxWithLoadingSequential.RegisterToMainVfx(targetCard.SkillApplyInformation.GiveRepeatSkill(option, targetOption, this)); CardParameter baseParameter = base.SkillPrm.ownerCard.BaseParameter; BuffInfo buffInfo = new BuffInfo(baseParameter.BaseCardId, baseParameter.NormalCardId, this); targetCard.AddBuffInfo(buffInfo); if (targetCard.IsClass) { UpdateClassBuffIfActive(targetCard); } BuffInfoContainer item = new BuffInfoContainer(targetCard, buffInfo, -1, "", null, 0L); buffInfoContainer.Add(item); } } vfxWithLoadingSequential.RegisterVfxWithLoading(CreateSkillEffect(base.SkillPrm.resourceMgr, parameter.targetCards)); if (IsBattleLog && !base.SkillPrm.selfBattlePlayer.Class.IsDead && base.SkillPrm.ownerCard.SelfBattlePlayer.Class.SkillApplyInformation.RepeatSkillTimingList.Where((RepeatSkillInfo s) => s.Timing == option).Count() <= 1) { BattleLogManager.GetInstance().AddLogSkillGain(parameter.targetCards.ToList(), this, gainType); } return vfxWithLoadingSequential; } public override VfxWithLoading Stop(SkillProcessor skillProcessor) { base.Stop(skillProcessor); foreach (BuffInfoContainer item in buffInfoContainer) { item._targetCard.RemoveBuffInfo(item._buffInfo); if (item._targetCard.IsClass) { UpdateClassBuffIfActive(item._targetCard); } } return NullVfxWithLoading.GetInstance(); } public static bool CheckCardType(string cardType, BattleCardBase card) { if ((cardType == "unit" && card.IsUnit) || (cardType == "field" && card.IsField)) { return true; } return false; } }