using SVSim.Database.Common;
namespace SVSim.Database.Models;
///
/// One battle pass season. Active season is resolved by time-window
/// (StartDate <= now < EndDate). Rewards are loaded via Rewards collection.
///
public class BattlePassSeasonEntry : BaseEntity
{
public string Name { get; set; } = "";
public int MaxLevel { get; set; }
public DateTimeOffset StartDate { get; set; }
public DateTimeOffset EndDate { get; set; }
public bool CanPurchase { get; set; }
public int PriceCrystal { get; set; }
public string Description { get; set; } = "";
public List Rewards { get; set; } = new();
}