using SVSim.BattleNode.Sessions;
namespace SVSim.BattleNode.Sessions.Dispatch;
/// Mutable per-session state shared across frame handlers. The mulligan barrier's
/// post-swap hands, plus (PvP-equivalency, vanilla slice) the per-side idx->cardId map used to
/// synthesize the opponent-facing knownList. Generated tokens (cardIds mined from
/// orderList add ops) are recorded into the SAME
/// map via ; a reveal-gate set is still future.
internal sealed class BattleSessionState
{
public BattleSessionPhase SessionPhase { get; set; } = BattleSessionPhase.AwaitingInitNetwork;
public Dictionary PostSwapHands { get; } = new();
/// Per-side idx->cardId, seeded lazily from .
/// Holds deck cards (idx 1..deckCount, seeded) and generated tokens (idx>deckCount, recorded
/// from add ops via ).
public Dictionary> IdxToCardId { get; } = new();
/// The sender's idx->cardId map, seeding it from its on first
/// use. BuildPlayerDeck assigns deck idx = position+1, so entry (i+1) -> cardIds[i].
public IReadOnlyDictionary GetOrSeedDeckMap(IBattleParticipant side)
{
if (!IdxToCardId.TryGetValue(side, out var map))
{
map = new Dictionary();
var deck = side.Context.SelfDeckCardIds;
for (var i = 0; i < deck.Count; i++) map[i + 1] = deck[i];
IdxToCardId[side] = map;
}
return map;
}
/// Record a generated token's identity into the side's idx->cardId map (the same map
/// that holds deck cards). Mined from the sender's orderList add ops by
/// ; surfaced later by BuildPlayedCard when the
/// token is the played card. Deck idxs (1..deckCount) and token idxs (>deckCount) don't
/// collide — the client allocates token idxs after the deck.
public void RecordToken(IBattleParticipant side, int idx, long cardId)
{
GetOrSeedDeckMap(side); // ensure the per-side map exists (deck-seeded)
IdxToCardId[side][idx] = cardId; // overwrite-on-conflict: latest identity wins
}
/// Mine generated-token identities from a sender's orderList add ops and
/// record each into the correct side's map. isSelf:1 → the sender's own token (); isSelf:0 → a cross-side gift living at that idx in the OPPONENT's index
/// space () — isSelf is the sender's perspective tag on
/// CardObj.IsPlayer (RegisterToken.cs:22), and a card has a single CardObj.Index, so
/// the gifted idx is the same slot in the recipient's own map (the one consulted when the recipient
/// later plays it). Shared by PlayActionsHandler and EchoHandler — an Echo's orderList
/// carries the same add-op shape (SendCardDataMaker.MakeEchoData), so both mine identically;
/// Echo is mined but never relayed.
public void RecordTokensFrom(IBattleParticipant from, IBattleParticipant other, object? orderList)
{
foreach (var (idx, cardId, isSelf) in KnownListBuilder.MineAddOps(orderList))
RecordToken(isSelf == 1 ? from : other, idx, cardId);
}
/// Mine + record choice/Discover-token picks ()
/// into the correct side's map, by the same isSelf routing as .
/// The chosen cardId rides the generating send's keyAction.selectCard (not the orderList add
/// op, which carries candidates only); recorded regardless of the choice's open visibility —
/// an unplayed idx is never queried, so a stray record is harmless.
public void RecordChoicePicksFrom(IBattleParticipant from, IBattleParticipant other, object? orderList, object? keyAction)
{
foreach (var (idx, cardId, isSelf) in KnownListBuilder.MineChoicePicks(orderList, keyAction))
RecordToken(isSelf == 1 ? from : other, idx, cardId);
}
/// Mine + record copy/clone-token identities ()
/// into the correct side's map. A copy's source lives at baseIdx in the actor's own index
/// space, so the resolution side == the record side, both selected by the same isSelf routing
/// as . Passing the LIVE per-side maps (via
/// , not snapshots) lets a copy that references a plain/choice token
/// added earlier THIS frame resolve — provided this runs AFTER
/// / (the handler orders it last).
/// Seeding both maps up front matters because a copy-only frame (no concrete/choice add) would never
/// have hit yet, leaving the maps unseeded.
public void RecordCopyTokensFrom(IBattleParticipant from, IBattleParticipant other, object? orderList)
{
var selfMap = GetOrSeedDeckMap(from);
var otherMap = GetOrSeedDeckMap(other);
foreach (var (idx, cardId, isSelf) in KnownListBuilder.MineCopyTokens(orderList, selfMap, otherMap))
RecordToken(isSelf == 1 ? from : other, idx, cardId);
}
}