using System.Text.Json.Serialization;
namespace SVSim.BattleNode.Protocol.Bodies;
/// Opponent-facing PlayActions frame the node synthesizes from the active player's
/// send. KnownList reveals the played card's identity (null = token reveal deferred, see
/// the deterministic-turn slice). OppoTargetList is the renamed targetList
/// (independent of KnownList — a targeted hand play carries both). KeyAction forwards a
/// choice/Discover play's {type,cardId} so the opponent renders the choice-token generation;
/// the pick (selectCard) is stripped for a hidden (open:0) draw-to-hand choice. All three are
/// omitted when null via the envelope's WhenWritingNull policy (a vanilla play carries none).
public sealed record PlayActionsBroadcastBody(
[property: JsonPropertyName("playIdx")] int PlayIdx,
[property: JsonPropertyName("type")] int Type,
[property: JsonPropertyName("knownList")] IReadOnlyList? KnownList,
[property: JsonPropertyName("oppoTargetList")] IReadOnlyList? OppoTargetList,
[property: JsonPropertyName("keyAction")] IReadOnlyList? KeyAction = null) : IMsgBody;
/// Opponent-facing keyAction entry for a choice/Discover play. type/cardId
/// (the GENERATING card) pass through so the opponent re-derives the candidate pool from that card's
/// skill; selectCard is stripped (null) for a hidden (open:0) choice — the pick stays secret
/// until the chosen card is played — and passed through for a visible (open:1) board choice (§6,
/// provisional pending live confirmation).
public sealed record KeyActionEntry(
[property: JsonPropertyName("type")] int Type,
[property: JsonPropertyName("cardId")] long CardId,
[property: JsonPropertyName("selectCard")] SelectCardEntry? SelectCard);
/// A visible choice's revealed pick: the chosen cardId(s) and the open flag.
/// Only emitted for the open:1 pass-through case (open:0 strips the whole selectCard).
public sealed record SelectCardEntry(
[property: JsonPropertyName("cardId")] IReadOnlyList CardId,
[property: JsonPropertyName("open")] int Open);
/// One revealed card in a knownList. Vanilla slice fills cardId from the sender's
/// deck map and leaves spellboost 0 / attachTarget "" (cost/clan/tribe deferred to the card-master
/// port — the receiver re-derives them from cardId).
public sealed record KnownCardEntry(
[property: JsonPropertyName("idx")] int Idx,
[property: JsonPropertyName("cardId")] long CardId,
[property: JsonPropertyName("to")] int To,
[property: JsonPropertyName("spellboost")] int Spellboost,
[property: JsonPropertyName("attachTarget")] string AttachTarget);
/// Renamed targetList entry. isSelf is actor-relative and passes through
/// verbatim — no perspective flip (bullet-3 audit F2).
public sealed record OppoTargetEntry(
[property: JsonPropertyName("targetIdx")] int TargetIdx,
[property: JsonPropertyName("isSelf")] int IsSelf);
/// One entry in a relayed uList (the unapproved-movement list) — a skill-driven
/// card movement (fetch / search / summon-from-deck / discard-reveal) the node forwards VERBATIM
/// (bullet-3 audit F1; the node makes no reveal decision — cardId presence is the sender's
/// call). The first five fields are always emitted; the rest are conditional in
/// SendCardDataMaker.MakeUList (cardId when revealed, clan/cost when set, etc.) and omit when
/// null. isSelf is actor-relative and passes through unchanged (F2).
public sealed record UnapprovedCardEntry(
[property: JsonPropertyName("idxList")] IReadOnlyList IdxList,
[property: JsonPropertyName("from")] int From,
[property: JsonPropertyName("to")] int To,
[property: JsonPropertyName("isSelf")] int IsSelf,
[property: JsonPropertyName("skill")] string Skill,
[property: JsonPropertyName("cardId")] long? CardId = null,
[property: JsonPropertyName("clan")] int? Clan = null,
[property: JsonPropertyName("cost")] int? Cost = null,
[property: JsonPropertyName("skillKeyCardIdx")] IReadOnlyList? SkillKeyCardIdx = null,
[property: JsonPropertyName("randomTargetIdx")] IReadOnlyList? RandomTargetIdx = null,
[property: JsonPropertyName("isInvoke")] int? IsInvoke = null,
[property: JsonPropertyName("attachTarget")] string? AttachTarget = null);