using System.Text.Json; using System.Text.Json.Serialization; namespace SVSim.Bootstrap.Models.Seed; /// Mirrors seeds/battle-pass-levels.json. reward_data preserved verbatim. public sealed class BattlePassLevelSeed { [JsonPropertyName("id")] public int Id { get; set; } [JsonPropertyName("reward_data")] public JsonElement RewardData { get; set; } }