using MessagePack; namespace SVSim.EmulatedEntrypoint.Models.Dtos.Requests.Deck; [MessagePackObject] public class DeckUpdateRequest : BaseRequest { [Key("deck_no")] public int DeckNo { get; set; } [Key("class_id")] public int ClassId { get; set; } [Key("leader_skin_id")] public int LeaderSkinId { get; set; } [Key("is_random_leader_skin")] public bool IsRandomLeaderSkin { get; set; } [Key("leader_skin_id_list")] public List? LeaderSkinIdList { get; set; } [Key("sleeve_id")] public long SleeveId { get; set; } [Key("deck_name")] public string? DeckName { get; set; } /// 0 = save the deck, 1 = delete this deck slot. [Key("is_delete")] public int IsDelete { get; set; } [Key("card_id_array")] public List? CardIdArray { get; set; } [Key("deck_format")] public int DeckFormat { get; set; } /// MyRotation rule-set id (only when deck_format = MyRotation). [Key("rotation_id")] public string? RotationId { get; set; } /// Crossover sub-class id (only when deck_format = Crossover). [Key("sub_class_id")] public int? SubClassId { get; set; } }