using System.Text.Json.Serialization; using MessagePack; using SVSim.EmulatedEntrypoint.Models.Dtos.Common; using SVSim.EmulatedEntrypoint.Models.Dtos.Common.BasicPuzzle; namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.BasicPuzzle; [MessagePackObject] public class OpenPuzzleDialogResponse { [JsonPropertyName("puzzle_quest")] [Key("puzzle_quest")] public List PuzzleQuest { get; set; } = new(); [JsonPropertyName("puzzle_quest_chara_id")] [JsonConverter(typeof(StringifiedIntConverter))] [Key("puzzle_quest_chara_id")] public int PuzzleQuestCharaId { get; set; } [JsonPropertyName("puzzle_difficulty_name_list")] [Key("puzzle_difficulty_name_list")] public Dictionary PuzzleDifficultyNameList { get; set; } = new(); [JsonPropertyName("is_display_badge")] [Key("is_display_badge")] public bool IsDisplayBadge { get; set; } = false; [JsonPropertyName("is_display_puzzle_new")] [Key("is_display_puzzle_new")] public bool IsDisplayPuzzleNew { get; set; } = false; }