using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using SVSim.BattleNode.Bridge; using SVSim.BattleNode.Sessions; using SVSim.Database.Enums; using SVSim.EmulatedEntrypoint.Constants; using SVSim.EmulatedEntrypoint.Matching; using SVSim.EmulatedEntrypoint.Models.Dtos.RankBattle; using SVSim.EmulatedEntrypoint.Models.Dtos.Requests; using SVSim.EmulatedEntrypoint.Security.SteamSessionAuthentication; using SVSim.EmulatedEntrypoint.Services; namespace SVSim.EmulatedEntrypoint.Controllers; /// /// Rank battle family — covers rotation/unlimited human PvP + AI variants. Crossover /// is out of scope (no AI variant; human-only). Multi-prefix URLs (rotation_rank_battle/, /// unlimited_rank_battle/, ai_*_rank_battle/, rank_battle/) require explicit absolute /// route attributes on each action; the controller doesn't extend SVSimController's /// [Route("[controller]")] convention. /// [ApiController] [Authorize(AuthenticationSchemes = SteamAuthenticationConstants.SchemeName)] public sealed class RankBattleController : ControllerBase { private readonly IMatchingResolver _resolver; private readonly IBattleSessionStore _sessionStore; private readonly IMatchContextBuilder _ctxBuilder; private readonly IBotRoster _botRoster; private readonly ILogger _log; public RankBattleController( IMatchingResolver resolver, IBattleSessionStore sessionStore, IMatchContextBuilder ctxBuilder, IBotRoster botRoster, ILogger log) { _resolver = resolver; _sessionStore = sessionStore; _ctxBuilder = ctxBuilder; _botRoster = botRoster; _log = log; } private bool TryGetViewerId(out long viewerId) { viewerId = 0; var claim = User.Claims.FirstOrDefault(c => c.Type == ShadowverseClaimTypes.ViewerIdClaim)?.Value; return claim is not null && long.TryParse(claim, out viewerId); } [HttpPost("/rotation_rank_battle/do_matching")] public Task DoMatchingRotation([FromBody] DoMatchingRequestDto req, CancellationToken ct) => DoMatchingInternal("rotation_rank_battle", Format.Rotation, req, ct); [HttpPost("/unlimited_rank_battle/do_matching")] public Task DoMatchingUnlimited([FromBody] DoMatchingRequestDto req, CancellationToken ct) => DoMatchingInternal("unlimited_rank_battle", Format.Unlimited, req, ct); // AIBattleStartTask has no SetParameter override, so the body is just the inherited // PostParams (viewer_id / steam_id / steam_session_ticket) — but the translation // middleware requires at least one parameter to bind the decrypted body. Use BaseRequest. [HttpPost("/ai_rotation_rank_battle/start")] public Task AiStartRotation([FromBody] BaseRequest _, CancellationToken ct) => AiStartInternal(Format.Rotation, ct); [HttpPost("/ai_unlimited_rank_battle/start")] public Task AiStartUnlimited([FromBody] BaseRequest _, CancellationToken ct) => AiStartInternal(Format.Unlimited, ct); /// /// Shared finish handler — RankBattleFinishTask parses the same wire shape for /// all four URLs and routes server-side by URL (vs IsAINetwork flag in the client). /// Stubbed for Phase 3: echo battle_result, emit zeros elsewhere. Real rank /// progression math is a separate spec. /// [HttpPost("/rotation_rank_battle/finish")] [HttpPost("/unlimited_rank_battle/finish")] [HttpPost("/ai_rotation_rank_battle/finish")] [HttpPost("/ai_unlimited_rank_battle/finish")] public IActionResult Finish([FromBody] RankBattleFinishRequestDto req) { if (!TryGetViewerId(out var _)) return Unauthorized(); return Ok(new RankBattleFinishResponseDto { BattleResult = req.BattleResult, // All other fields default to 0 in the DTO (ClassLevel defaults to 1). }); } // BaseRequest parameter on every body-less action so the translation middleware can // bind the decrypted msgpack body (it explicitly requires at least one parameter). [HttpPost("/rank_battle/force_finish")] public IActionResult ForceFinish([FromBody] BaseRequest _) { if (!TryGetViewerId(out var _u)) return Unauthorized(); return Ok(new { }); } [HttpPost("/rank_battle/add_client_log")] [HttpPost("/rank_battle/add_all_client_log")] [HttpPost("/rank_battle/add_last_turn_log")] public IActionResult AddClientLog([FromBody] BaseRequest _) { if (!TryGetViewerId(out var _u)) return Unauthorized(); return Ok(new { }); } [HttpPost("/rank_battle/get_latest_master_point")] public IActionResult GetLatestMasterPoint([FromBody] BaseRequest _) { if (!TryGetViewerId(out var _u)) return Unauthorized(); return Ok(new { }); } private async Task DoMatchingInternal(string mode, Format format, DoMatchingRequestDto req, CancellationToken ct) { if (!TryGetViewerId(out var vid)) return Unauthorized(); MatchContext ctx; try { ctx = await _ctxBuilder.BuildForRankBattleAsync(vid, format, req.DeckNo); } catch (InvalidOperationException ex) { // Most likely cause: viewer has no deck at that slot for this format. Surface // as 3001 RC_BATTLE_MATCHING_ILLEGAL — the client shows the standard // matchmaking-error dialog rather than retrying forever. _log.LogWarning(ex, "BuildForRankBattleAsync failed for viewer {Vid} format {Fmt} deckNo {DeckNo}; returning 3001.", vid, format, req.DeckNo); return Ok(new DoMatchingResponseDto { MatchingState = 3001, NodeServerUrl = "" }); } var r = await _resolver.ResolveAsync(mode, new BattlePlayer(vid, ctx), ct); return Ok(new DoMatchingResponseDto { MatchingState = r.MatchingState, BattleId = r.BattleId, NodeServerUrl = r.NodeServerUrl, // Placeholder per spec § Out of scope — per-battle card-master split is deferred. CardMasterId = 0, }); } private async Task AiStartInternal(Format format, CancellationToken ct) { if (!TryGetViewerId(out var vid)) return Unauthorized(); // The /ai_/start request body is BaseRequest only — it carries no deck_no. // The deck the viewer queued with was captured in the PendingBattle's MatchContext // at /do_matching resolution time (when InProcessPairUp called bridge.RegisterBattle). // Reuse that context so SelfInfo's classId/charaId/sleeveId match what the user // actually picked. Rebuilding from deck #1 was the 2026-06-02 wire-bug — surfaced // as "queued Bloodcraft, saw Swordcraft leader." var pending = _sessionStore.TryFindPendingForViewer(vid); if (pending is null) { _log.LogWarning("AiStart for viewer {Vid} format {Fmt} has no pending battle; returning ai_id=-1.", vid, format); return Ok(new AiBattleStartResponseDto { AiId = -1 }); } var selfCtx = pending.P1.Context; var bot = await _botRoster.PickAsync(selfCtx, ct); // Per spec, ai-start.md TODO: turnState semantics unclear. Default 0 (player first). return Ok(new AiBattleStartResponseDto { AiId = bot.AiId, TurnState = 0, SelfInfo = new AiBattlePlayerInfo { CountryCode = selfCtx.CountryCode, UserName = selfCtx.UserName, SleeveId = int.TryParse(selfCtx.SleeveId, out var sId) ? sId : -1, EmblemId = int.TryParse(selfCtx.EmblemId, out var eId) ? eId : -1, DegreeId = int.TryParse(selfCtx.DegreeId, out var dId) ? dId : -1, FieldId = selfCtx.FieldId, IsOfficial = selfCtx.IsOfficial, OppoId = bot.AiId, Seed = 0, Rank = 0, BattlePoint = 0, ClassId = int.TryParse(selfCtx.ClassId, out var cId) ? cId : -1, CharaId = int.TryParse(selfCtx.CharaId, out var chId) ? chId : -1, IsMasterRank = 0, MasterPoint = 0, }, OppoInfo = new AiBattlePlayerInfo { CountryCode = bot.CountryCode, UserName = bot.UserName, SleeveId = bot.SleeveId, EmblemId = bot.EmblemId, DegreeId = bot.DegreeId, FieldId = bot.FieldId, IsOfficial = bot.IsOfficial, OppoId = (int)vid, Seed = 0, Rank = bot.Rank, BattlePoint = bot.BattlePoint, ClassId = bot.ClassId, CharaId = bot.CharaId, IsMasterRank = bot.IsMasterRank, MasterPoint = bot.MasterPoint, }, }); } }