// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\RefreshAttackVfx.cs using UnityEngine; namespace Wizard.Battle.View.Vfx { public partial class RefreshAttackVfx { private enum RefreshTarget { InField, InHand, InHandParam, Max } private RefreshCardParamBase[] _refresh; public RefreshAttackVfx(IBattleCardView targetCardView, int currentAtk, int baseAtk, bool forceUpdate = false, bool isNewReplayMoveTurn = false) { } public void Play() { } public void InitAnim() { } public static Color GetParameterTextColor(int baseValue, int currentValue, int maxValue) => default!; public static Color GetParameterAttackFrameColor(int baseValue, int currentValue, int maxValue) => default!; } }