// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\OpponentDrawCardToHandVfx.cs using System.Collections.Generic; using System.Linq; using UnityEngine; namespace Wizard.Battle.View.Vfx { public partial class OpponentDrawCardToHandVfx { private const float CARD_OPEN_WAIT_TIME = 0.3f; private const float CARD_SORT_OFFSET = 220f; private const float FIRST_CARD_POSITION_X = 180f; private const float CARD_POSITION_Y = 50f; private const float CARD_POSITION_Z = -50f; private const float CARD_MOVE_TIME = 0.2f; private static readonly Vector3 CARD_ROTATION; public OpponentDrawCardToHandVfx(IEnumerable drawnCards, float inHandTime, bool isOpenDrawSkill = false, bool skipShuffle = false) { } public VfxBase MoveOpenCenter(IEnumerable drawCards) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); } }