using System.Collections.Generic; using System.Linq; using Wizard; using Wizard.Battle.UI; using Wizard.Battle.View.Vfx; public class Skill_power_modifier : Skill_powerup { public override bool IsTargetIndicate => false; public Skill_power_modifier(SkillParameter skillPrm, string option) : base(skillPrm, option) { } protected override void RegisterWhenBuffInfo(BattleCardBase card, CallParameter parameter) { if (_addOffense > 0 || _addLife > 0) { BattlePlayerPair playerInfoPair = new BattlePlayerPair(card.SelfBattlePlayer, card.OpponentBattlePlayer); parameter.skillProcessor.Register(card.Skills.CreateWhenBuffInfo(parameter.skillProcessor, playerInfoPair, card)); } } protected override VfxBase DeadCheck(BattleCardBase targetCard, SkillProcessor skillProcessor) { SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create(); if (targetCard.IsDead) { sequentialVfxPlayer.Register(targetCard.SelfBattlePlayer.CardManagement(targetCard, skillProcessor, BattlePlayerBase.CARD_MANAGEMENT.DESTROY, base.UsedRandom, null, null, this)); } return sequentialVfxPlayer; } protected override void AddBattleLog(IEnumerable targetCards) { base.AddBattleLog(targetCards); List list = targetCards.Where((BattleCardBase c) => c.IsLifeZeroDead).ToList(); if (list.Count > 0) { BattleLogManager.GetInstance().AddLogSkillBuffAdd(list, -_gainOffense, -_gainLife, this, isMinusZeroAttack: false, isMinusZeroLife: false); } } }