using UnityEngine; public class ReplayMoveTurnItem : MonoBehaviour { [SerializeField] public UILabel Label; [SerializeField] public UIButton Button; private void Awake() { EventDelegate.Set(Button.onClick, OnClickButton); } private void OnClickButton() { GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE); } }