using UnityEngine; public class GachaObj : MonoBehaviour { [SerializeField] private Camera m_GachaCamera; [SerializeField] private GameObject m_GachaLight; [SerializeField] private GameObject m_GachaBox; [SerializeField] private GameObject m_ClanLabels; [SerializeField] private UITexture m_DarkSideTex; [SerializeField] private UITexture m_BgBlackTex; public Camera GachaCamera => m_GachaCamera; public GameObject GachaLight => m_GachaLight; public GameObject GachaBox => m_GachaBox; public GameObject ClanLabels => m_ClanLabels; public UITexture DarkSideTex => m_DarkSideTex; public UITexture BgBlackTex => m_BgBlackTex; }