using System.Collections; using System.Collections.Generic; using UnityEngine; public class ChateauField : BackGroundBase { public override int FieldId => 6; public ChateauField(string bgmId = "NONE") : base(bgmId) { } protected override void BattleFieldBuild() { BattleCoroutine.GetInstance().StartCoroutine(BackGroundBase.ObjectChecker(0.5f, _str3DFieldPath, delegate { base.Field = GameObject.Find(_str3DFieldPath); base.Field.transform.parent = GameMgr.GetIns().m_GameManagerObj.transform; GimicAudioList = base.Field.GetComponent().GimicAudioList; _fieldModel = base.Field.transform.Find("md_bf_hous_root").gameObject; _fieldParticles = _fieldModel.transform.Find("Particles06").gameObject; _fieldObjDictionary.Add(_fieldParticles.name, _fieldParticles); _fieldObjDictionary.Add("door", _fieldModel.transform.Find("md_bf_hous_01_door").gameObject); _fieldObjDictionary.Add("shelf_door", _fieldModel.transform.Find("md_bf_hous_01_shelf_door").gameObject); m_FieldAnimatorDictionary.Add("door", _fieldObjDictionary["door"].GetComponent()); m_FieldAnimatorDictionary.Add("shelf_door", _fieldObjDictionary["shelf_door"].GetComponent()); _fieldParticleSystemDictionary.Add("clock_gimic_1", _fieldParticles.transform.Find("clock_gimic_1").GetComponent()); _fieldParticleSystemDictionary.Add("clock_gimic_2", _fieldParticles.transform.Find("clock_gimic_2").GetComponent()); List list = new List(_fieldObjDictionary.Keys); List list2 = new List(); for (int i = 0; i < _fieldObjDictionary.Count; i++) { list2.Add(_fieldObjDictionary[list[i]]); } GameMgr.GetIns().GetEffectMgr().SetUIParticleShader(list2, delegate { base.SetShaderGlobalColorBG = base.Field.transform.Find("SetMaterialColorBGManager").GetComponent(); base.IsLoadDone = true; }, isBattle: true, isField: true); })); } public override void StartFieldSetEffect(Vector3 pos) { GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_SET_6, pos); } public override void StartFieldTapEffect(int areaId, Vector3 pos) { base.StartFieldTapEffect(areaId, pos); switch (areaId) { case 1: GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_TAP_6_1, pos); break; case 2: GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_TAP_6_2, pos); break; } } protected override IEnumerator RunFieldOpening() { GameMgr.GetIns().GetSoundMgr().PlaySeByStr($"se_field_{_str3DFieldNo}_appear_1", "se_field_" + _str3DFieldNo, 0f, 0L); m_FieldAnimatorDictionary["door"].SetTrigger("Open"); _battleCamera.Camera.transform.localPosition = new Vector3(-870f, -690f, -40f); _battleCamera.Camera.transform.localRotation = Quaternion.Euler(new Vector3(-37f, 90f, -90f)); iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("position", new Vector3(10f, -10f, -100f), "time", 1.7f, "delay", 0.3f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuad)); iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", new Vector3(-35f, 105f, -100f), "time", 1.7f, "delay", 0.3f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuad)); yield return new WaitForSeconds(2f); GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_CAMERA_ZOOM_OUT); iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("position", new Vector3(0f, -20f, -200f), "time", 1f, "islocal", true, "easetype", iTween.EaseType.easeInExpo)); iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", new Vector3(-35f, 10f, -15f), "time", 1f, "islocal", true, "easetype", iTween.EaseType.easeInExpo)); iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("position", _battleCamera.BattleCameraPos, "time", 1f, "delay", 1f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo)); iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", _battleCamera.BattleCameraRot, "time", 1f, "delay", 1f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo)); yield return new WaitForSeconds(0f); } protected override IEnumerator RunFieldGimic(GameObject obj) { string tag = obj.tag; if (tag != null && tag == "FieldGimic1" && _gimicCntDictionary[obj.tag] == 0) { _gimicCntDictionary[obj.tag]++; int num = Random.Range(1, 3); GameMgr.GetIns().GetSoundMgr().PlaySeByStr($"se_field_{_str3DFieldNo}_gim_{num}", "se_field_" + _str3DFieldNo, 0f, 0L); switch (num) { case 1: _fieldParticleSystemDictionary["clock_gimic_1"].Play(); yield return new WaitForSeconds(5f); break; case 2: m_FieldAnimatorDictionary["shelf_door"].SetTrigger("Open"); yield return new WaitForSeconds(0.5f); _fieldParticleSystemDictionary["clock_gimic_2"].Play(); yield return new WaitForSeconds(5f); break; } _gimicCntDictionary[obj.tag] = 0; } yield return new WaitForSeconds(0f); } protected override IEnumerator RunFieldShake() { yield return new WaitForSeconds(0f); } }