// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Story.ChapterSelection\StoryChapterSelectionUtility.cs using System.Collections; using System.Collections.Generic; using System.Linq; using Cute; using UnityEngine; namespace Wizard.Story.ChapterSelection { public partial class StoryChapterSelectionUtility { public static TopBar CreateTopBar(GameObject parent, SelectedStoryInfo storyInfo, UIManager.ChangeViewSceneParam changeViewSceneParam, int sortingOrder) => default!; public static UIManager.ViewScene GetBackScene(SelectedStoryInfo storyInfo) => default!; public static TitlePanelBase CreateTitlePanel(GameObject parent, CharaInfoPanel charaInfoPrefab, SectionInfoPanel sectionInfoPrefab, SelectedStoryInfo storyInfo) => default!; private static TitlePanelBase CreateCharaInfoPanel(GameObject parent, CharaInfoPanel prefab, int charaId) => default!; private static TitlePanelBase CreateSectionInfoPanel(GameObject parent, SectionInfoPanel prefab, string sectionName) => default!; public static AreaSelInfo CreateChapterRewardPanel(GameObject parent, AreaSelInfo prefab) => default!; public static IEnumerator StoryInfoTaskCoroutine(SelectedStoryInfo storyInfo) => default!; public static IEnumerator LoadAiMasterCoroutine(IReadOnlyList chapterDatas) => default!; private static List GetAiMasterLoadInfos(IReadOnlyList chapterDatas) => default!; public static void RegisterMaintenanceChapters(IReadOnlyList chapterDatas) { } private static void RegisterMaintenanceChapter(StoryChapterData chapterData) { } private static bool IsMaintenanceChapter(StoryChapterData chapterData) => default!; private static bool IsMaintenanceAiDeck(int aiId) => default!; public static void RegisterStoryBattleDeck(DeckData deck) { } public static void RegisterStoryBattleData(BattleSettingData data) { } } }