using System.Collections; using System.Collections.Generic; using UnityEngine; public class TempleField : BackGroundBase { public override int FieldId => 5; public TempleField(string bgmId = "NONE") : base(bgmId) { } protected override void BattleFieldBuild() { BattleCoroutine.GetInstance().StartCoroutine(BackGroundBase.ObjectChecker(0.5f, _str3DFieldPath, delegate { base.Field = GameObject.Find(_str3DFieldPath); base.Field.transform.parent = GameMgr.GetIns().m_GameManagerObj.transform; GimicAudioList = base.Field.GetComponent().GimicAudioList; _fieldModel = base.Field.transform.Find("md_bf_ctdl_root").gameObject; _fieldParticles = _fieldModel.transform.Find("Particles05").gameObject; _fieldObjDictionary.Add(_fieldParticles.name, _fieldParticles); if (FieldId == 5) { _fieldParticleSystemDictionary.Add("monu", _fieldParticles.transform.Find("monu").GetComponent()); _fieldParticleSystemDictionary.Add("monu_2", _fieldParticles.transform.Find("monu_2").GetComponent()); _fieldParticleSystemDictionary.Add("monu_summon", _fieldParticles.transform.Find("monu_summon").GetComponent()); _fieldParticleSystemDictionary.Add("monu_gimic_1", _fieldParticles.transform.Find("monu_gimic_1").GetComponent()); } List list = new List(_fieldObjDictionary.Keys); List list2 = new List(); for (int i = 0; i < _fieldObjDictionary.Count; i++) { list2.Add(_fieldObjDictionary[list[i]]); } GameMgr.GetIns().GetEffectMgr().SetUIParticleShader(list2, delegate { base.SetShaderGlobalColorBG = base.Field.transform.Find("SetMaterialColorBGManager").GetComponent(); base.IsLoadDone = true; }, isBattle: true, isField: true); })); } public override void StartFieldSetEffect(Vector3 pos) { GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_SET_5, pos); } public override void StartFieldTapEffect(int areaId, Vector3 pos) { base.StartFieldTapEffect(areaId, pos); GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_TAP_5_1, pos); } protected override IEnumerator RunFieldOpening() { GameMgr.GetIns().GetSoundMgr().PlaySeByStr($"se_field_{_str3DFieldNo}_appear_1", "se_field_" + _str3DFieldNo, 0f, 0L); _battleCamera.Camera.transform.localPosition = new Vector3(-750f, 250f, -220f); _battleCamera.Camera.transform.localRotation = Quaternion.Euler(new Vector3(-20f, -90f, 90f)); iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("position", new Vector3(-220f, -20f, -60f), "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuad)); iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", new Vector3(-25f, -97f, 93f), "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuad)); yield return new WaitForSeconds(2f); GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_CAMERA_ZOOM_OUT); iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("position", _battleCamera.BattleCameraPos, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutExpo)); iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", _battleCamera.BattleCameraRot, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutExpo)); yield return new WaitForSeconds(0f); } protected override IEnumerator RunFieldGimic(GameObject obj) { if (FieldId == 5) { string tag = obj.tag; if (tag != null && tag == "FieldGimic1") { switch (_gimicCntDictionary[obj.tag]) { case 0: case 1: case 2: case 3: case 4: case 5: case 6: case 7: case 8: _gimicCntDictionary[obj.tag]++; GameMgr.GetIns().GetSoundMgr().PlaySeByStr($"se_field_{_str3DFieldNo}_gim_1", "se_field_" + _str3DFieldNo, 0f, 0L); _fieldParticleSystemDictionary["monu"].transform.GetChild(_gimicCntDictionary[obj.tag] - 1).GetComponent().Play(); _fieldParticleSystemDictionary["monu_2"].transform.GetChild(_gimicCntDictionary[obj.tag] - 1).GetComponent().Play(); break; case 9: { _gimicCntDictionary[obj.tag]++; GameMgr.GetIns().GetSoundMgr().PlaySeByStr($"se_field_{_str3DFieldNo}_gim_1", "se_field_" + _str3DFieldNo, 0f, 0L); _fieldParticleSystemDictionary["monu"].transform.GetChild(_gimicCntDictionary[obj.tag] - 1).GetComponent().Play(); _fieldParticleSystemDictionary["monu_2"].transform.GetChild(_gimicCntDictionary[obj.tag] - 1).GetComponent().Play(); yield return new WaitForSeconds(1f); GameMgr.GetIns().GetSoundMgr().PlaySeByStr($"se_field_{_str3DFieldNo}_gim_2", "se_field_" + _str3DFieldNo, 0f, 0L); for (int i = 0; i < _fieldParticleSystemDictionary["monu"].transform.childCount; i++) { ParticleSystem.MainModule main = _fieldParticleSystemDictionary["monu"].transform.GetChild(i).GetComponent().main; main.startColor = new Color(1f, 0.25f, 0.25f); _fieldParticleSystemDictionary["monu"].transform.GetChild(i).GetComponent().Stop(); _fieldParticleSystemDictionary["monu"].transform.GetChild(i).GetComponent().Play(); } _fieldParticleSystemDictionary["monu_summon"].Play(); yield return new WaitForSeconds(1f); for (int j = 0; j < _fieldParticleSystemDictionary["monu"].transform.childCount; j++) { ParticleSystem.MainModule main2 = _fieldParticleSystemDictionary["monu"].transform.GetChild(j).GetComponent().main; main2.startColor = new Color(0.25f, 0.5f, 1f); _fieldParticleSystemDictionary["monu"].transform.GetChild(j).GetComponent().Stop(); } yield return new WaitForSeconds(4f); _gimicCntDictionary[obj.tag] = 0; break; } } } } yield return new WaitForSeconds(0f); } protected override IEnumerator RunFieldShake() { yield return new WaitForSeconds(0f); } }