using Wizard; using Wizard.Battle.Card; using Wizard.Battle.View.Vfx; public class ChantFieldBattleCard : FieldBattleCard { protected readonly int _baseChantCount; public override bool IsChantField => true; public ChantFieldBattleCard(BuildInfo buildInfo) : base(buildInfo) { _baseChantCount = base.BaseParameter.ChantCount; AddChantSkill(buildInfo); } public void AddChantSkill(BuildInfo buildInfo) { if (!_normalSkillCollection.HaveNotAttachedResidentChantCountChangeSkill()) { SkillBase skillBase = CreateSkillCreator(buildInfo.SelfBattlePlayer, buildInfo.OpponentBattlePlayer, buildInfo.ResourceMgr).Create(ChantSkillInfoCreate()); SetChantSkill(skillBase); _normalSkillCollection.Add(skillBase); } } public override void FlagCardAsDestroyedBySkill() { base.IsDestroyedBySkill = true; base.DeathTypeInfo.ChantDestroy = true; } public override VfxBase SetUpInplay() { ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create(); parallelVfxPlayer.Register(base.SetUpInplay()); parallelVfxPlayer.Register(new ShowChantCountVfx(this, base.ChantCount, base.SelfBattlePlayer.BattleMgr.BattleResourceMgr)); return parallelVfxPlayer; } protected override void InitSkillApplyInformationOnWhenReturn() { base.SkillApplyInformation.InitializeInformation(isReturnCard: true); base.SkillApplyInformation.ClearParameterModifier(); ClearCostModifier(); base.TransformInfo = default(TransformInformation); base.SkillApplyInformation.AttachedSkillsInfo.Clear(); _normalSkillCollection.Clear(); _evolveSkillCollection.Clear(); SkillCreator.CardSkillsBuildInfo cardSkillsBuildInfo = SkillCreator.CreateBuildInfo(CardMaster.GetInstanceForBattle().GetCardParameterFromId(base.CardId)); foreach (SkillBase item in CreateSkillCondition(cardSkillsBuildInfo.normalSkillBuildInfos, base.SelfBattlePlayer, base.OpponentBattlePlayer, _buildInfo.ResourceMgr)) { _normalSkillCollection.Add(item); item.SetInductionVoiceIndex(); } foreach (SkillBase item2 in CreateSkillCondition(cardSkillsBuildInfo.evolveSkillBuildInfos, base.SelfBattlePlayer, base.OpponentBattlePlayer, _buildInfo.ResourceMgr)) { _evolveSkillCollection.Add(item2); item2.SetInductionVoiceIndex(); } AddChantSkill(_buildInfo); base.Skills = _normalSkillCollection; base.Skills.Complete(); } public override VfxBase ReturnCard(SkillProcessor skillProcessor) { SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create(); sequentialVfxPlayer.Register(base.SkillApplyInformation.AllSkillEffectStop()); InitializeParameterOnWhenReturn(); VfxBase vfx = base.ReturnCard(skillProcessor); sequentialVfxPlayer.Register(vfx); return sequentialVfxPlayer; } public override VfxBase RecoveryInPlay(int inPlayIndex, bool newReplayMoveTurn = false) { return ParallelVfxPlayer.Create(base.RecoveryInPlay(inPlayIndex, newReplayMoveTurn), new ShowChantCountVfx(this, base.ChantCount, _buildInfo.ResourceMgr)); } public override BattleCardBase VirtualClone(BattlePlayerBase virtualSelfBattlePlayer, BattlePlayerBase virtualOpponentBattlePlayer) { VirtualChantFieldBattleCard virtualChantFieldBattleCard = new VirtualChantFieldBattleCard(_buildInfo.VirtualClone(virtualSelfBattlePlayer, virtualOpponentBattlePlayer)); CopyToVirtualCardBase(virtualChantFieldBattleCard); return virtualChantFieldBattleCard; } public override VfxBase CombineVirtualCardSkill(BattleCardBase target) { ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create(); base.IsSkillLost = false; foreach (SkillBase item in CreateSkillCondition(target.GetBuildInfo.NormalSkillBuildInfos, base.SelfBattlePlayer, base.OpponentBattlePlayer, _buildInfo.ResourceMgr)) { _normalSkillCollection.Add(item); } AddChantSkill(_buildInfo); base.Skills = _normalSkillCollection; base.SkillApplyInformation.Combine(target.SkillApplyInformation); int count = target.BuffInfoList.Count; for (int i = 0; i < count; i++) { BuffInfo buffInfo = target.BuffInfoList[i]; if (!(buffInfo.SkillFrom is Skill_powerup) && !(buffInfo.SkillFrom is Skill_power_down) && !base.BuffInfoList.Contains(buffInfo)) { AddBuffInfo(buffInfo); } } base.Skills.Complete(); CostModifierList.AddRange(target.CostModifierList); if (!base.SelfBattlePlayer.BattleMgr.IsVirtualBattle && !base.SelfBattlePlayer.BattleMgr.IsRecovery) { parallelVfxPlayer.Register(SequentialVfxPlayer.Create(base.SkillApplyInformation.AllSkillEffectRestart(), InstantVfx.Create(delegate { base.BattleCardView._inPlayFrameEffect.UpdateCanAttackEffect(); }), base.BattleCardView.BattleCardIconAnimations.Initialize(this, base.Skills))); } return parallelVfxPlayer; } }