using System; using Cute; public class WatcherLeaveChecker : NetworkBattleIntervalCheckerBase { private const float DISP_LEAVE_INTERVAL = 95f; public bool isDisp; private NetworkWatchBattleMgr WatchBattleMgr; public event Action OnDisp; public event Action OnErase; public void EraseDisp() { if (isDisp) { this.OnErase.Call(); isDisp = false; } } protected override void IntervalCheck() { base.IntervalCheck(); if ((float)NetworkUtility.GetTimeSpanSecond(base.startTick) >= 95f && WatchBattleMgr.disconnectDialog == null) { this.OnDisp.Call(); isDisp = true; StopChecker(); } } public override void FinishChecker() { base.FinishChecker(); EraseDisp(); } public void SetBattleMgr(NetworkWatchBattleMgr battleMgr) { WatchBattleMgr = battleMgr; } }