using System.Collections.Generic; using System.Linq; using Wizard.Battle.View.Vfx; public class NetworkSkill_attack_count : Skill_attack_count { public NetworkSkill_attack_count(SkillParameter skillPrm, string option) : base(skillPrm, option) { } public override VfxWithLoading Start(CallParameter parameter) { VfxWithLoading result = base.Start(parameter); base.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.OperateMgr.CallOnUpdateSkillEffect(parameter.targetCards.ToList(), updateAttackEffect: true); base.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.OperateMgr.CallOnShowSkillEffect(base.SkillPrm.ownerCard, parameter.targetCards.ToList()); return result; } protected override void CallOnChangeMaxAttackableCount(List targetCards) { base.SkillPrm.ownerCard.SelfBattlePlayer.CallOnChangeMaxAttackableCount(base.SkillPrm.ownerCard, targetCards, GetSetAttackCount()); } }