using DCGEngine.Database.Interfaces; using Microsoft.EntityFrameworkCore; using SVSim.Database.Models; namespace SVSim.Database.DataSeeders; public class DefaultSettingsSeeder : IDataSeeder { public void Seed(ModelBuilder builder) { builder.Entity().HasData(new GameConfiguration { Id = "default", DefaultCrystals = 50000, DefaultRupees = 50000, DefaultEther = 50000, MaxFriends = 20, DefaultEmblemId = 100000000, DefaultDegreeId = 300003, DefaultMyPageBackgroundId = 100000000, DefaultSleeveId = 3000011, DefaultDegree = null, DefaultEmblem = null, DefaultSleeve = null, DefaultMyPageBackground = null }); } }