using System.Collections.Generic; using System.Linq; using Wizard.Battle; public class SkillTargetGameSkillActivatedFilter : ISkillTargetFilter { public virtual IEnumerable Filtering(IEnumerable battlePlayerInfos, SkillConditionCheckerOption option) { List list = new List(); for (int i = 0; i < battlePlayerInfos.Count(); i++) { list.AddRange(battlePlayerInfos.ElementAt(i).SkillInfoGameSkillActivated); } return list; } }