using Moq; using NUnit.Framework; using SVSim.BattleNode.Bridge; using SVSim.BattleNode.Sessions; using SVSim.EmulatedEntrypoint.Matching; namespace SVSim.UnitTests.Matching; /// /// Per-test locals (no fixture-level fields) because the assembly runs with /// [Parallelizable(ParallelScope.All)] — shared _resolver/_bridge /// fields would race across concurrent tests in this fixture. /// [TestFixture] public class MatchingResolverTests { private sealed record Harness( Mock Bridge, Mock PairUp, MatchingResolver Resolver); private static Harness BuildHarness() { var bridge = new Mock(MockBehavior.Strict); var pairUp = new Mock(MockBehavior.Strict); return new Harness(bridge, pairUp, new MatchingResolver(bridge.Object, pairUp.Object)); } private static BattlePlayer Player(long vid = 1) => new(vid, new MatchContext( SelfDeckCardIds: Array.Empty(), ClassId: "0", CharaId: "0", CardMasterName: "card_master_node_10015", CountryCode: "JP", UserName: $"P{vid}", SleeveId: "0", EmblemId: "0", DegreeId: "0", FieldId: 0, IsOfficial: 0, BattleType: 11)); [Test] public async Task When_neither_flag_set_calls_pairUp_and_parks_returns_3002_with_empty_url() { var h = BuildHarness(); var player = Player(); h.PairUp.Setup(p => p.TryPairAsync("arena_two_pick_battle", player, It.IsAny())) .ReturnsAsync((PairUpResult?)null); var r = await h.Resolver.ResolveAsync("arena_two_pick_battle", player, default); Assert.That(r.MatchingState, Is.EqualTo(3002)); Assert.That(r.BattleId, Is.Null); Assert.That(r.NodeServerUrl, Is.EqualTo(""), "Empty string (not null) — client unguarded-.ToString()s it."); h.Bridge.Verify(b => b.RegisterBattle(It.IsAny(), It.IsAny(), It.IsAny()), Times.Never); } [Test] public async Task Pair_owner_role_returns_3007() { var h = BuildHarness(); var player = Player(); h.PairUp.Setup(p => p.TryPairAsync("rotation_rank_battle", player, It.IsAny())) .ReturnsAsync(new PairUpResult(new PendingMatch("bid-x", "node.local/socket.io/"), IsOwner: true, IsAiFallback: false)); var r = await h.Resolver.ResolveAsync("rotation_rank_battle", player, default); Assert.That(r.MatchingState, Is.EqualTo(3007)); Assert.That(r.BattleId, Is.EqualTo("bid-x")); } [Test] public async Task Pair_joiner_role_returns_3004() { var h = BuildHarness(); var player = Player(); h.PairUp.Setup(p => p.TryPairAsync("rotation_rank_battle", player, It.IsAny())) .ReturnsAsync(new PairUpResult(new PendingMatch("bid-x", "node.local/socket.io/"), IsOwner: false, IsAiFallback: false)); var r = await h.Resolver.ResolveAsync("rotation_rank_battle", player, default); Assert.That(r.MatchingState, Is.EqualTo(3004)); } [Test] public async Task AI_fallback_returns_3011_regardless_of_owner_flag() { // IsAiFallback wins the switch even if IsOwner is also true (the resolver's first arm). var h = BuildHarness(); var player = Player(); h.PairUp.Setup(p => p.TryPairAsync("unlimited_rank_battle", player, It.IsAny())) .ReturnsAsync(new PairUpResult(new PendingMatch("bid-ai", "node.local/socket.io/"), IsOwner: true, IsAiFallback: true)); var r = await h.Resolver.ResolveAsync("unlimited_rank_battle", player, default); Assert.That(r.MatchingState, Is.EqualTo(3011)); } }